Friday, January 16, 2015

Reference Plane


After watching the amazing lecture Cameron Fielding gave at the Pixel Challenge, Reverse Engineering Video Reference. I started using his technique to analize my reference files.

I use a small rig I've created to be able to switch from the "linear" reference to the selected keys.

The bulb at the left holds the frames, allowing you to retime your reference creating holds and speeding up some parts. The right one will hold your keys, set that one to stepped just key your most important frames.

Make sure you set your tangents to linear on the green bulb and stepped on the red bulb.

The cross at the top will let you switch from linear to stepped and it will allow you to also hide and show your reference plane.

You can download the python script here:  GitHub - ReferencePlane.py

Save the file in your "scripts" folder and then run a python command from maya:

import ReferencePlane
ReferencePlane.create()



Tuesday, October 21, 2014

Grommash Hellscream

My friend Daniel Orive has been really kind to allow me to work on one of his sculpts.

He has been working on this amazing fan art. It was a great opportunity for me to learn about rigging for videogames.

The whole rig has one single joint hierarchy and it has already been exported to unreal engine. The video is rendered in Marmoset toolbag, the skelmesh and the animations have been imported there for the artist to fine tune the viewing results.

 I will keep pushing the rig and the animations trying to get things like parent switching to work.

Saturday, September 20, 2014

Spline Bomb Rig


It required a few extra features like the bolts to follow the geometry all the time and then be able to separate from it.

There's no parent switch at the moment but my idea is to work on one for both the cap and the bolts.

At the moment I have no idea how to add space switching to a rig, so it's going to be my next adventure :)

Sunday, August 31, 2014

Ninja Theory


This past months at Ninja have been amazing. I'm very lucky to be here and to have met so many talented artists.

Ninja has now made public their work on Hellblade and Disney infinity 2.0. 

Personally I see this as the just the begining of plenty much more exciting things to come :)

Wednesday, August 6, 2014

Playback tweak




Every once in a while I see myself editing an exsisting animation and while working on it I like to preview / playback only what I'm working on.

Although you can do this via playblast by selecting the range in the timeline, I couldn't find a way to do it within the viewport itself.

This small script can replace the built-in maya playblack module. It will work exactly the same way it already does but adding the function of playbacking a selected number of frames, changing the range and setting it back how it was when you stop the playback.

To replace the maya preset, go to settings / preferences / hotkey editor and create a new hotkey either python or mel, depending on what you have, then assing a key  (maya default is Alt + v) and enjoy! :)

You can just copy paste the text depending on which language your maya accepts, if you want to have as a script just right click and save as...

rangedPlayback.py
rangedPlayback.mel

Monday, July 14, 2014

Splinebomb Intro Animation

This weekend Matt Bugeja, the creator of Splinebomb posted a Game of thrones podcast and took this opportunity to release a new intro for the website's logo.

I was lucky to get to work on this when we were at Pixomondo, it's a very simple rig but I had a lot of fun with it.



Monday, June 9, 2014

Games Animation by: James Marijeanne

Ex- Ninja Animator and current Konami Animator James Marijeanne has just started posting some Animation tutorials for video-games.

He is breaking it down in a very clear and understandable way. This first video is about his process, planning an attack stating which are the things you should keep in mind and to make it work for video-games.


Monday, January 20, 2014

Broken Age... TV and Xbox controller please :)



Most of you will either have backed or at least know about Double fine's new point and click adventure called "Broken age".

This was a huge kickstarter success and maybe the beginning of a new way to fund videogames. Last week the backers, got our hands on the first half of the game. It looks beautiful, really well done and I can't wait to spend some time on it and unveil the story.

Since these days I mostly use my pc with steam big picture I thought it would be cool to have a way to play Broken age on my TV with the xbox wireless controller. I did some research and I came across this piece of software:

https://www.joystixpro.com/get-joystix

It's free if you only use one profile, which was more than enough for what I wanted to do. Now I'm ready for some broken age action on my TV!! yaaay!

Friday, October 25, 2013

Just keep swimming :)

I just found the online course "The Future Of Storytelling" on iversity and figured this was a great time for me to be attending this course. Take a look at it!


Pettersson und Findus

The first official trailer for the movie I've been working on for the last 6 months is out.


Friday, June 21, 2013

SplineBomb

Splinebomb

I just got involved on an exciting project with some other artitsts from work. So far I've been rigging this bomb. I'm having a ton of fun with it while learning a lot.

Friday, October 26, 2012

Ritter Rost - Kinofilm

Here is the Trailer of the movie I've been a part of.


Working in Germany has been quite an experience; wonderful people, wonderful atmosphere and better beer :)

Sunday, May 27, 2012

Test



Last weekend I decided to take a little break from my shot to gain some perspective. After a long Saturday of not animating, I went back to maya and animated a fast test. The idea was to do something that wouldn't take me more than a couple of hours. This is what I came up with.

Thursday, April 12, 2012

Second blocking pass...



Some progress on my personal dialogue shot. It's hard to find time to throw in a shot after a full day of work, but it's definitely worth it :)

Sunday, May 15, 2011

The Drill Blockin + ... Kinda...



I'm still trying to figure out the "French" ... his character is not defined yet... :D

Thx for watching! There's more to come :P

Tuesday, May 10, 2011

The Drill, blocking



Two characters mean tooons of work and tooons of fun!! :) I'm really enjoying this shot I hope I can keep up with it strong! :D

Thx for watching! There's more to come :P

Monday, May 2, 2011

The Drill, refs and First layout.



My mentor told me to go with this line, I like it and this is what I've managed to do in the layout process I've also added a little bit of posing.

Thx for watching! There's more to come :P

Tuesday, April 26, 2011

Class5 week4 - Dialogue Choices



These are my Dialogue choices... I'm leaning towards number 3.... but let's see what my mentor has to say.

Thx for watching!

Monday, April 18, 2011

Class5 Week3



After some direction from my amazing mentor Jamy Wheless I got to re-reference the piece and I looked for more strong acting choices for the animation.

I still can see tons of things to polish in C6 :)

Thx for watching.

Wednesday, January 26, 2011

Basic tests




I've been working on some basic tests in order to try to improve my skills on mechanics, I'm about to keep doing this for the next pair of months till I feel confident enough.

Thx for stopping by.